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How to Play

By D.J · Last updated October 5, 2026

This is the full rulebook, the version I'd give a friend before their first round. A round takes under two minutes on Quick, and you can play it as a guest in your browser.

The setup: two larpers, one judge

Every match is three people. The two larpers are the debaters: they get the same random topic and argue that it's great, or terrible, or the most important thing in the world. The judge watches both and picks whoever argued it better. Nobody is assigned a side. You pick your own angle, and that's half the game.

Step by step

  1. Pick a topic pool and a role. On the home screen, choose one of seven pools (Music, Gaming, Science, Movies & TV, Tech, Sports, and Anime) and a role: larper (you argue), judge (you decide), or Any if you just want the fastest match.
  2. Join the queue. Matchmaking needs three people: two larpers and a judge. If nobody in your pool is free after about 12 seconds, the queue starts pulling in players who have been waiting in other pools. Picking Any as your role also gets you matched faster.
  3. Vote on turn length. Before the round starts, the three of you vote for Quick (20-second turns) or Long (60-second turns).
  4. Argue in four turns. The topic appears and the larpers alternate: A, B, A, B. Each larper gets two turns, so your second turn is your chance to answer what the other person just said. Only the player whose turn it is has a live mic.
  5. The judge rules. After the fourth turn the judge has 30 seconds to pick a winner. If they don't pick one, the round is a tie.
  6. ELO moves. The winner gains ELO and the loser drops some. Ties leave both ratings where they were. Your rank tier comes from your ELO.

How long a round takes

Round length by turn setting
SettingEach turnJudgeWhole round
Quick20 s30 s1 min 50 s
Long60 s30 s4 min 30 s

Quick rounds reward one sharp point. Long rounds give you room to set something up in your first turn and pay it off in your second.

Tips for larpers

  • Open with a claim the judge can repeat back. "USB-C is the only good thing a committee ever made" lands better than a warm-up sentence.
  • Give one concrete reason per turn. On Quick, two reasons usually means neither gets finished.
  • Save something for turn two. Your opponent goes between your turns, so use the second one to answer them directly.
  • Talk to the judge, not the other larper. They're the only vote.

Tips for judges

You don't need to be neutral about the topic. You're judging who argued better, not who you agree with. The judge screen has a notepad for jotting down each larper's best line as you go, and those notes stay on your device. Thirty seconds goes fast, so have a lean before the last turn ends.

If the clock runs out without a pick, the round is a tie. That's fair to the larpers but wastes their round, so make a call.

Ranks and ELO

New players start at 100 ELO. Your rank is just a name for your ELO range:

Larper rank tiers by ELO
RankELO
Cold Mic0–99
Basement Bard (you start here)100–199
Hot Take200–349
Deep Cut350–549
Canon Lawyer550–799
Queue Prophet800–1099
Main Character1100–1499
Final Boss1500+

How much you gain or lose depends on who you played. Beating someone rated higher is worth more than beating someone rated lower. For your first 20 ranked games your rating moves faster (K-factor 40), so it settles near your real level quickly. After that it uses K-factor 32. Some real numbers:

Example ELO changes
MatchupRatingsWinLoss
Both new, even match100 v 100+20-20
New player vs. a Hot Take100 v 300+30-10
Past 20 games, even match600 v 600+16-16
Past 20 games, favourite900 v 600+5-27

Rival Showdown: 8 to 9 pm

For one hour every evening, 8:00 to 9:00 pm in your own time zone, wins pay triple. A win that would have been +20 becomes +60. The loser loses the normal amount, not triple. Judges get their rulings counted three times on the judge leaderboard during the same hour. The countdown on the home screen shows when the next one starts.

When something goes wrong

Outcomes when a round doesn't finish normally
What happenedResult
The other larper leaves mid-roundYou win
The judge makes no pick in 30 sTie, no ELO change
The judge leaves during the rulingTie, no ELO change
The judge leaves before the rulingRound voided
Someone leaves before it starts, or the video never connectsRound voided

Voided rounds don't count for anyone. Two larpers on the same device earn no ELO from each other, so farming yourself on two tabs doesn't work.

Ranked, private, guest

  • Ranked: queue from the home screen and you're matched with other players. ELO counts.
  • Private rooms: make a room, share the code, and play with friends. Nothing is ranked.
  • Guest: you can play ranked as a guest. Your result is held for 7 days. Sign in within that window and it's added to your account.
  • Spectating: public matches can be watched live from the home screen.

Conduct

Larpmegle is 18+ and you're live on camera with real people. Stick to the rules of conduct and use the report button in the match if someone breaks them. Every report gets reviewed. Once a round ends, players can share a result card, so don't do anything on camera you wouldn't want screenshotted.

More questions? The FAQ covers accounts, privacy and safety. If you want to use this as speaking practice, there's a separate guide for that.

Questions? Email support@larpmegle.com. See also Privacy · Terms · Sponsor.

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