By D.J · Last updated October 1, 2026
Larpmegle is a live, 18+ video debate game operated by D.J, who is responsible for your data under this policy. It explains what information we collect, why, and your choices. Plain version: your live video and audio are peer-to-peer and are never recorded or stored on our servers.
1. Adults only (18+)
Larpmegle is strictly for adults 18 and over. It is not directed to children, and we do not knowingly collect information from anyone under 18. If you believe a minor has used the service, contact us and we will remove their data.
2. Information we collect
- Account info (if you sign in): your email address, and — if you use Google sign-in — your Google account ID and basic profile (such as name). Plus any display name (“handle”) you choose.
- Guest play: a random session ID and a random device ID stored in your browser. These contain no name or email; they let you play as a guest, claim a rating later, and help us prevent abuse.
- Gameplay data: the matches you join, your role and category/topic, connection-quality information, outcomes, and your ELO / rating history. When you queue we also record your device's coarse timezone offset (e.g. "UTC−5") to run time-of-day events fairly. For judges we store only the length of your notes — the notes themselves stay on your device.
- Safety data: reports you file or that name you, automated content flags, and moderation actions or bans (which may be linked to your account, guest session, or device ID).
- Technical data: IP address, device identifiers, and basic logs, used to operate real-time connections, secure the service, and prevent abuse.
3. Your video and audio
Live audio and video are sent peer-to-peer (directly between players using WebRTC). We do not record, watch, or store your stream. Setting up a call uses signaling servers to exchange connection details, and when a direct connection is not possible, your encrypted media may be relayed through a TURN server — but it is never stored there.
One exception: to keep the platform safe, an automated check runs in your browser on incoming video and blurs likely explicit content. If it is triggered, a single still frame may be uploaded for human moderator review. We do not capture continuous video.
Spectators: public matches can be watched live. Spectator viewing works the same peer-to-peer way — your encrypted stream goes directly (or via TURN relay) to the viewer's browser and is never stored by us. Spectators cannot speak or appear on camera, and players see them only as a viewer count. Private rooms cannot be spectated.
End-of-round share image: when a match ends, the app can build a share image on each player's own device that includes the topic, the result, and the final camera frame of each player. This image is composed locally and is not uploaded to our servers by the app — but any player may save it and post it publicly, so treat your on-camera appearance as shareable (see our Terms).
4. Local storage and cookies
The game itself uses your browser’s local storage to keep you signed in, remember that you confirmed you are 18+, store your sound preference, hold your guest and device IDs, and keep judge notes on your device. You can clear this any time in your browser settings.
Our content pages (such as the home page, guides, FAQ, and leaderboards) also show ads, which use cookies — see the next section. Ads never appear on the live-video screens.
5. Advertising
We use Google AdSense to show ads on our content pages. Third-party vendors, including Google, use cookies to serve ads based on your prior visits to this website or other websites. Google’s use of advertising cookies enables it and its partners to serve ads to you based on your visits to this site and/or other sites on the Internet.
- You can opt out of personalized advertising from Google in Ads Settings.
- You can opt out of some third-party vendors’ use of cookies for personalized advertising at aboutads.info.
- Learn how Google uses information from sites that use its services.
If you are in the EEA, the UK, or Switzerland, you will be asked for your consent before personalized ads are shown, and you can change your choice at any time. Ad providers may receive your IP address and device information to deliver and measure ads. We do not share your account, gameplay, or safety data with advertisers.
6. How we use your information
- Run the game, matchmaking, ranking, and your ELO.
- Keep you signed in and let you claim guest ratings.
- Keep the platform safe: moderation, reports, content flags, and abuse prevention.
- Operate, maintain, and secure the service.
- Show ads on our content pages (see section 5).
7. Who we share it with
We do not sell your personal information. We share data only with providers that run the app for us:
- Supabase — database, authentication, and real-time signaling.
- Cloudflare — website hosting/CDN and TURN media relay.
- Google — sign-in (if you choose Google sign-in) and advertising on our content pages (see section 5).
We may also disclose information if required by law or to protect the rights and safety of our users.
8. Sponsored content
Some in-game topics or categories may be provided or sponsored by third parties and may be labeled as “Sponsored.” Sponsors do not receive your personal information. At most we may share aggregate, non-identifying statistics (for example, how many rounds used a given topic). See our Terms for more.
9. How long we keep it
- Account data: while your account exists.
- Guest sessions and device IDs: short-lived and expire automatically.
- Claimable guest ratings: expire after about 7 days if not claimed.
- Moderation flags, snapshots, and ban records: kept as long as needed for safety and to enforce our rules.
10. Your choices and rights
You can sign out, change your handle, or stop playing as a guest by clearing your browser storage. Depending on where you live (for example the EEA, UK, or California), you may have rights to access, correct, delete, or object to the use of your personal data. To make a request — including account deletion — email support@larpmegle.com.
11. Security & international transfers
We use reasonable measures to protect your data, but no method of transmission or storage is 100% secure. Your information may be processed in countries other than your own.
12. Changes to this policy
We may update this policy from time to time. When we do, we will revise the “Last updated” date above. Significant changes may also be announced in the app.
Questions? Email support@larpmegle.com. See also Privacy · Terms · Sponsor.
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